Age of Heroes
See the Acrobatics skill which this is done through.
Be you a gymnast performing for a discerning monarch or an adventurer dodging swinging axe traps, this is the skill for you.
You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience, as though using the Perform skill. The DCs for various tasks involving the Acrobatics skill to tumble are given on the table below.
Obstructed or otherwise treacherous surfaces, such as natural cavern floors or undergrowth, are tough to tumble through. The DC for any Acrobatics check made to tumble into such a square is modified as indicated below.
- Accelerated Tumbling:
You try to tumble past or through enemies more quickly than normal. By accepting a –10 penalty on your Acrobatics checks, you can move at your full speed instead of one-half your speed.
- Action: Not applicable.
Tumbling is part of movement, so a Acrobatics check made to tumble is part of a move action.
- Try Again:
Usually no. You can try to reduce damage from a fall as an instant reaction only once per fall.
You cannot use this skill if armor or items that you are carrying have reduced your speed. If you have 7 or more ranks in Acrobatics, you gain a +3 dodge bonus to Active Defense when fighting defensively instead of the usual +2 dodge bonus to Active Defense. If you have 7 or more ranks in acrobatics, you gain a +6 dodge bonus to Active Defense when executing the total defense standard action instead of the usual +4 dodge bonus to Active Defense. See the Defensive Fighting page for more info.