Age of Heroes
Special Initiative Actions
Special Initiative Actions
These are ways to change when you act during combat by altering your place in the initiative order.
By choosing to delay, you take no action and then act normally on whatever initiative count you decide to act. When you delay, you voluntarily reduce your own initiative result for the rest of the combat. When your new, lower initiative count comes up later in the same round, you can act normally. You can specifythis new initiative result or just wait until some time later in the round and act then, thus fixing your new initiative count at that point. You do not get back the time you spend waiting to see what is going to happen, nor can you interrupt anyone else’s action as you can with a readied action.
Initiative Consequences of Delaying
Your initiative result becomes the count on which you took the delayed action. If you come to your next action and have not yet performed an action, you do not get to take a delayed action, though you can delay again. If you take a delayed action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle and you do not get your regular action that round.
The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity, though the action that you ready might do so.
Readying an Action
You can ready a standard action, a move action or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes as noted below. For the rest of the encounter, your initiative result is the count on which you took the readied action and you act immediately ahead of the character whose action triggered your readied action. You can take a five foot step as part of your readied action, but only if you do not otherwise move any distance during the round.
Initiative Consequences of Readying
Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you do not get to take the readied action, though you can ready the same action again. If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle and you do not get your regular action that round.
You can ready an attack against a spellcaster with the trigger ‘if she starts casting a spell’. If you damage the spellcaster, she may lose the spell she was trying to cast, as determined by her Concentration check result.
Readying a Weapon against a Charge
You can ready certain piercing weapons, such as spears, setting them to receive charges. A readied weapon of this type deals double damage if you score a hit with it against a charging character.