Spartiate


SPARTIATE


The ancient Spartans are famous for their skill in warfare, for their bravery and self sacrifice on the field of battle, and the way in which they devoted every aspect of their being to becoming the greatest and most capable warriors alive. A Spartiate lives, sleeps, and breathes warfare, conflict, and strife. From childhood they trained in harsh conditions to become sharpened into a deadly, living weapon, and they lived that way until the age of 60.

Every Spartan citizen worked for the benefit of the state, sacrificing comfort and freedom in order to bring glory to Sparta. It was a state where strict military discipline was applied to every citizen, each and every spartan boy was enrolled into military training at the age of 7.

Spartan society is often likened to a military camp grown to the size of a full city-state, and that isn’t far off. Spartan warriors devoted their entire lives to the perfection of the Spartan army. They were forbidden by law from learning any craft or trade, so they could focus all their efforts on training.

Role:
The defense and service of Sparta.

Race
The Spartiate must be Laconic, see the Races page. They speak the Doric dialect of Greek, see the Languages and Dialects page. The Spartiate class cannot be taken by females. Spartiates are well educated and gain the Literate feat for Greek.

Note:
See the Hoplite Combat section for tips on playing in a phalanx.




Deity: Patrons of the Spartiate.
Greek: Ares, Apollo, Zeus.

Hit Die:
d12

Skill Points at 1st Level:
(4 + Int modifier) x 4.

Skill Points at Each Additional Level:
4 + Int modifier.


Skills
The Spartiate class skills are


Weapon and Armor Proficiency
A Spartiate is proficient with all simple weapons and with all armor (heavy, light, and medium) and shields. He is proficient with one or more martial weapons, as determined by his background.




Agoge Initiation:

  • Culture of Heroes:
    All Spartiates, regardless of whether they have the hero template or not, level according to their age all the way to 10 as if they were Player Characters. They retain the normal point buy of 28 unless they have the Hero Template as usual.
  • Shield of the State:
    Spartiates who initiate the Agoge cannot leave Sparta until the Agoge is complete, and once completed are an agent of the state who must live their life in service of Sparta. Any time a Spartan leaves home, it can only be on an official mission ordered by the city government
  • Burden of Sparta:
    At level one, the Spartiate goes through the initiation of the brutal Spartan training regime, the Agoge. This process begins at the age of 7, and during this phase of the training many of the weak are flushed out. Roll a d% and if the results are 10 or below, your character dies. The Spartiate does this again at levels 2 and 3, but the result must be 5 or below on these additional rolls.
  • Laws of Lycurgus:
    The Spartiate is indoctrinated in the iron laws of Sparta. As a Spartiate citizen, they try to the fullest extent of their ability to serve and protect the City-State, follow the laws, and generally do whatever is in the best interests of Sparta. The Spartiate is so committed to this duty that they would willingly give their life to uphold it. These laws include everything from never owning money, to not participating in trade, to living without luxury or fine cuisine, to never chasing a fleeing opponent, and are very extensive. See the page on Sparta for more details.
  • Honor the Gods:
    Spartans are schooled to be deeply religious and pay strong tribute to the gods, especially Apollo, Zues, and Ares.
  • Spartiate Youth:
    The Spartiate youth gains a full citizen peer as his mentor. This older Spartan acts as his guardian and teacher throughout his enrollment in the Agoge. In addition, the Spartiate grows accustomed to not being given enough food, and gains a +2 bonus to Stealth and Perception checks needed to survive the harsh training regime.
  • Philosophy of War
    The Spartiate is drilled in the arts of war. Becoming a Spartan is more than perfection of the body, but also the disciplining of the mind. Spartans learn why to fight before they learn how. At this time, the Spartan gains the Endurance and Diehard feats for free. In addition, the Spartiate must take at least 1 rank in Knowledge (History), as well as Knowledge (Tactics and Warfare) and Knowledge (Nature). They gain a +2 bonus to these skills.
  • Pankration Initiate:
    The Spartiate gains the following abilities, as the Pankrationist class. Andreia 1d6, Flurry of Blows, Stunning Fist, and Unarmed Strike. In addition, Flurry of Blows scales as the Spartan levels as if he were gaining the same amount of levels in Pankrationist.


Spartan Discipline:

As the Spartan levels he learns a number of disciplines that aid him in combat from the selection below. These disciplines become more advanced at level 5, and again at level 8. A Spartiate cannot take any of these abilities more than once unless the ability states otherwise.

  • Bulwark:
    The Spartiate gains an additional +2 bonus to his shield defense when taking a full defense action.
  • Cultured Warrior:
    A Spartiate with this discipline has devoted his time to worldly study, and is exceptionally more refined than warriors. He adds a +2 bonus to either Perform, Presence, Debate, or a Knowledge skill. This may be taken more than once.
  • Flexible Flanker:
    The Spartiate gains the Hoplite ability of the same name.
  • Spartan Conviction:
    The Spartiate has trained for countless hours to resist mental persuasion. Whenever he is forced to make a Will saving throw, he may make the roll twice, taking the better result.
  • Spartan Endurance:
    A Spartiate with this discipline has had extensive experience with military campaigns, which has prepared him for long marches through difficult conditions. He gains a +2 bonus on ability checks or saving throws made to resist the effects of a forced march, harsh environments, or weather. Additionally, he may travel for 12 hours before he is considered to be making a forced march.
  • Spartan Prowess:
    A Spartiate with this discipline has trained and drilled exhaustively to improve his technique, and gains a +1 bonus to all attack rolls.
  • Spartan Chorus:
    A Spartiate with this ability gains the abilities of Bardic Music and Inspire Courage +1 as a 1st level bard.
  • Spartan Survival:
    A Spartiate with this discipline is adept at living of the land and gains a +2 bonus on all survival checks. Additionally, the Spartiate may move at his full speed overland while using survival to hunt for food, rather than at half speed as normal.


Agoge Training:

  • Laconic Wit:
    Spartans are expected to be men of few words, to hold rhetoric in disdain, and to stick to the point. Loquacity is seen as a sign of frivolity, and unbecoming of sensible, down-to-earth Spartan peers. The Spartiate receives a +2 bonus to all presence and debate checks. In addition, any attempt to use Rhetoric against a Spartiate with this ability takes a -10 penalty. Spartiates may use their Wisdom modifier in place of their Charisma modifier on Presence and Perform checks.
  • Hoplite Training:
    The Spartiate gains the following abilities, as a Hoplite class. Formation Feat, Phalanx Focus, Phalanx Formation, Hoplite, Teamwork Feat, Bravery, Steadfast Spear, Phalanx Fighter, Spear Training, Stand Firm, and Dynamis.
  • Phalanx of Sparta:
    When using any formation or teamwork feat with at least two other Spartiates of 2nd level or higher who are adjacent to you or within 10ft, but still participating in the formation or teamwork feat, you gain a +3 bonus to all effects from these feats that provide bonuses to Shield Defense, Active Defense, Attack Rolls, Damage Rolls, or any Combat Maneuver. In addition, whenever a phalanx formation composed entirely of Spartiates of 2nd level or higher chooses to act as one, they may take the highest initiative rolled by any member of the formation as the initiative count for the entire formations move.
  • No Retreat, No Surrender:
    As long as the Spartiate is fighting with another Spartan who has this ability, they are both immune to fear affects. In addition, whenever you are affected by a daze, frighten, panic, paralysis, sleep, or stun condition that allows a saving throw, you may reroll the saving throw as an immediate action once per encounter.


Agoge Graduate:

  • Peer of Lacedaemon:
    The Spartiate earns his Scarlet and is now a full citizen and peer. He gains the services of two Helot (slave) squires. In addition, he is allotted a plot of land in Sparta with a house and farm, along with enough helot attendants to work it. He is now part of a mess hall and must contribute food from his land to every meal. He is also now able to vote in matters of politics, as well as court a bride. The Spartiate is also given the standard equipment Spartan warrior. This includes a longspear, a Hoplon shield bearing the Lambda of Lacedaemon, a Xiphos sword, a Corinthian Helm, and Shaped Bronze Plate. The Spartiate may acquire new weapons from the state as required to fulfill his duties. Each year he is given a new scarlet cloak, the famous symbol of a Spartan citizen. The scarlet cloak of a Spartiate is treated as a scar for the purposes of influencing combat based characters.
  • Hoplite Master:
    As a full Spartiate, you are a master of Phalanx warfare. You gain the following abilities from the Hoplite class. Formation Feat, Hoplon Bash, Mighty Thrust, Hoplon Training, and Spear Twist.
  • Shield of Scarlet:
    Whenever a Spartiate of 3rd level or higher is in a formation composed entirely of fellow Spartiates, he gains a frightful presence ability. When an enemy within a radius of 30 feet x the spartan’s class level of such a formation, they are subject to the fear effect if they have fewer HD than the highest level Spartiate in the formation. A potentially affected enemy that succeeds on a Will save (DC 5 + 1/2 spartan’s character level + spartan’s Cha modifier) becomes immune to this ability for 24 hours. On a failure an enemy with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
  • Live by the Shield:
    The Spartiate must now take a youth as his student, tutoring him through the Agoge.


Armor Training:
At 3rd level, the Spartan learns to be more maneuverable while wearing armor. The Spartiate can move at his normal speed while wearing heavy armor.


Prepare for Glory:
When the Spartiate makes a full attack, he gains an additional attack per round at his highest base attack bonus while in Dynamis. This additional attack is not cumulative with haste or other similar effects which grant an additional attack on a full attack. Additionally, all numerical bonuses granted by Dynamis increase by +1


Spear Master:
The Spartiate adds 1.5x his Strength modifier to damage rolls made when attacking with a spear or polearm which he has taken weapon focus for.



Spartan Valor:

As the Spartan levels he learns Spartan Valor, techniques that aid him in combat. He can choose between taking one valor, or two disciplines at this time. These become more advanced at level 8. A Spartiate cannot take any of these abilities more than once unless the ability states otherwise. If a Spartiate chooses to take two disciplines instead of a Valor, he cannot select the same discipline more than once at the time of leveling even if that ability can be chosen multiple times.

  • Bonus Feat:
    The Spartiate gains a Bonus Feat. Any feat can be taken for which he meets the prerequisites. This may be taken more than once.
  • Pankration Master
    The Spartiate gains the special abilities of a 4th level Pankrationist. In addition, the Spartiate gains access to Pankration Forms as if he had levels in the Pankrationist class equal to his Spartiate class level.
  • Rogue Talent:
    The Spartiate gains a Rogue Talent from the Rogue class. This may be taken more than once
  • Scout Talent:
    The Spartiate gains a Scout Talent from the Scout class. This may be taken more than once.
  • Skewer:
    The Spartiate gains the Hoplite ability of the same name.
  • Spartan Combat:
    A Spartiate with this discipline is highly skilled in the art of defensive warfare, and may make an attack of opportunity against foes that enter his threat range (as well as those that leave his threat range as normal). These attacks count against the number of attacks of opportunity the Spartiate could normally make in a round.
  • Spartan Reputation:
    A Spartiate with this Valor is adept at using his peoples reputation as fearsome warriors to his advantage, gaining a +4 bonus to all skill checks made to influence the attitude of others.
  • Spartan Resilience:
    A Spartiate with this ability has spent a great deal of time learning to resist bodily ailments. Whenever he is forced to make a Fortitude saving throw he may make the roll twice, taking the better result.
  • Spartan Skiritai:
    The Spartiate has trained to increase his mobility and gains a 10ft increase to his base movement speed when wearing no armor.
  • Spartan Toughness:
    A Spartiate with this discipline is tougher than his peers. He gains 10 hit points.
  • Sweeping Strike:
    The Spartiate gains the Hoplite ability of the same name.


Officer Rank:
Note: This ability may or may not be applicable to your campaign, consult the DM.
The Spartiate is of officer rank from this level onwards. He is entitled to command a group of Spartiates on behalf of Sparta. The officer commands a retinue of ten 3rd level Spartiates along with their helot squires. The Games Master shares control of these warriors as Non-Player Characters with the player. These Spartiates advance in level as the character does, gaining one experience level for every two levels gained by the player. Although these Spartiates are available to the officer, they are not automatically present wherever he is. If he takes them away from their home region, they must be provided for. If the Spartiates are killed, they are not automatically replaced. The officer must return to his command headquarters in order to be issued with more. Spartiate officers gain the Ride and Handle Animal skills as trained class skills.


Glorious Advance:
The Spartiate gains a bonus on bull rush and overrun checks of +4 when wielding the hoplon shield.


Beautiful Death:
The spartan is fully prepared for the glorious death that awaits him. Once per day, when he enters negative hit points, the spartan can immediately expend one of his daily uses of Dynamis (this does not require an action). He enters Dynamis, if he is not already in it. He gains immunity to fatigue and exhaustion and cannot die from hit point loss while his Dynamis lasts.



Hero of Lacedaemon:
The Spartiate gains a +2 bonus to all presence and debate checks made to affect any Greek. This bonus goes up to +4 when used on fellow Spartiates.


Armor Expert:
The Spartiate reduces his armor check penalty by 2 (to a minimum of 0) and increases his maximum dexterity bonus by 2.


Descendant of Heracles:
Whenever the Spartiate is under the effect of a magical compulsion, even a powerful one such as dominate monster, he cannot be forced to attack his allies. The caster can still force him to take other actions within the spell’s description, but he cannot be made to harm his allies. Further, he gains an additional +1 to all numerical bonuses granted by Dynamis



Spartan Glory:

As the Spartan levels he learns Spartan Glory, more advanced techniques that aid him in combat. He may choose between gaining 3 Disciplines, 2 Valors, or 1 Glory at this time. A Spartiate cannot take any of these abilities more than once unless the ability states otherwise. If the Spartiate chooses to take multiple disciplines or valors at the time of leveling, he cannot select the same ability more than once per level even if that ability can be taken multiple times.

  • Inspire Resolve:
    A Spartiate with this ability is a calming force to those near him, his courage and resolve infecting his companions. Any allies adjacent to the Spartiate are immune to fear effects. You must possess Spartan Resolve to take this ability.
  • Step Aside:
    The Spartiate gains the Hoplite ability of the same name.
  • Spartan Readiness:
    A Spartiate with this ability is always prepared for an enemy attack and can ready a spear against a charge as an immediate action. He may not use this ability while flat-footed.
  • Superior Spartan Prowess:
    A Spartiate with this ability has trained extensively to improve his fighting technique, gaining a +2 bonus on all attack rolls. This stacks with the bonus granted by Spartan Prowess. You must possess the Spartan Prowess discipline before taking this ability.
  • Superior Spartan Toughness:
    A Spartiate with this ability is extremely tough, and gains 15 hit points. You must possess the Spartan Toughness Valor before you can gain this ability.
  • Spartan Unity:
    Whenever a Spartiate with this ability successfully hits a target in melee, any adjacent Spartiate allies may make a single melee attack at their highest base attack bonus against that target as an immediate action.
  • Spear Parry:
    The Spartiate gains the Hoplite ability of the same name.


Armor Master:
The Spartiate gains Damage Reduction 5/— whenever he is wearing armor and using a shield.


Shield Fortress:
The Spartiate’s shield cannot be disarmed or sundered. He gains evasion (as a rogue) when using a shield (improved evasion when using a Hoplon). As a move action, a Spartiate can provide evasion to all adjacent allies until the beginning of his next turn. As an immediate action, he can provide improved evasion to an adjacent ally against one attack.


General Rank:
Note: This ability may or may not be applicable to your campaign, consult the DM.
The Spartiate is entitled to command an army in the service of Sparta. The size of the army is left to the Games Master to determine, dependent upon the campaign background. As a rule of thumb, assume that the player can call upon three hundred 3rd level Spartiates and their helot squires in the course of his duties.



Weapon Mastery:
The Spartiate chooses one weapon, such as the Kopis, Shortspear, or Xiphos. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type.


Veteran of Lacedaemon:
The Spartiate, having survived 40 years in the service of Sparta, no longer must serve in military campaigns. He is now a member of the assembly, a branch of the government composed exclusively by other Veterans aged 60 or above. At this time the Spartiate is applicable to be elected as an Ephor for one year terms. The Ephors, of which there are 5, may over-rule the decisions made by the kings and are the true executive power of the Spartan state.










Spartiate

Age of Heroes TolsimirWolfblood