Sense Motive

Sense Motive


Think that the innocent looking merchant in front of you is really an evil king bent on your eventual destruction? Use this skill to determine whether you are being told the truth, or whether the person before you is all they claim to be.

  • Check:
    A successful check lets you avoid being bluffed (see the Bluff skill). You can also use this skill to determine when something odd is going on or to assess someone’s trustworthiness.

  • Hunch:
    This use of the skill involves making a gut assessment of the social situation. You can gain the feeling from another’s behaviour that something is wrong, such as when you’re talking to an impostor. Alternatively, you can gain the feeling that someone is trustworthy.

  • Sense Enchantment:
    You can tell that someone’s behavior is being influenced by a mind-affecting effect, even if that person is not aware of it. The usual DC is 25, but if the target is dominated (see dominate will), the DC is only 15 because of the limited range of the target’s activities.

  • Discern Secret Message:
    You may use Sense Motive to detect that a hidden message is being transmitted via the Bluff skill. In this case, your Sense Motive check is opposed by the Bluff check of the character transmitting the message. For each piece of information relating to the message that you are missing, you suffer a –2 penalty on your Sense Motive check. If you succeed by four or less, you know that something hidden is being communicated, but you cannot learn anything specific about its content. If you beat the DC by five or more, you intercept and understand the message. If you fail by four or less, you do not detect any hidden communication. If you fail by five or more, you infer some false information.

  • Action:
    Trying to gain information with Sense Motive generally takes at least one minute and you could spend a whole evening trying to gain a sense of the people around you.

  • Try Again:
    No, though you may make a Sense Motive check for each Bluff check made against you.

  • Special:
    If you have the Negotiator feat, you gain a +2 bonus on Sense Motive checks.

  • Synergy:
    If you have five or more ranks in Sense Motive, you gain a +2 bonus on Rhetoric checks.

Sense Motive

Age of Heroes WolfLord