Age of Heroes
The table below gives the DCs to escape various forms of restraints. Ropes: Your Escape Artist check is opposed by the binder’s Use Rope check. Since it’s easier to tie someone up than to escape from being tied up, the binder gains a +10 bonus on their check.
The DC for manacles is set by their construction.
- Tight Space:
The DC noted on the table is for squeezing through a space where your head fits but your shoulders do not. If the space is long you may need to make multiple checks. You cannot gain through a space that your head does not fit through.
You can make an Escape Artist check opposed by your enemy’s grapple check to gain out of a grapple or a pinned condition, so that you are only grappling rather than pinned.
Making an Escape Artist check to escape from rope bindings, manacles or other restraints except a grappler requires one minute of work. Escaping from a net is a full round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least one minute, maybe longer, depending on how long the space is.
- Try Again:
Varies. You can make another check after a failed check if you are squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks or even take 20, as long as you’re not being actively opposed.
If you have the Agile feat, you gain a +2 bonus on Escape Artist checks.
If you have five or more ranks in Escape Artist, you gain a +2 bonus on Use Rope checks to bind someone. If you have five or more ranks in Use Rope, you gain a +2 bonus on Escape Artist checks when escaping from rope bonds.